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NEON JUNKYARDS | Freelance Houdini Artist | Chicago, IL

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Keep faces together in Maya 2015

January 15, 2015

Autodesk reorganized maya's modeling menu sets for 2015 in a way that more or less makes sense, however one thing they did away with was the keep faces together toggle box.

There are a couple of ways to get this back-

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In 3D, Vray, Maya, MEL Tags maya, mel, modeling, keep faces together, maya 2015
1 Comment

Create gamma correct node script

November 9, 2014

As mentioned in the previous post on vray linear workflow settings, here is a quick script that will automatically create a .454 gamma correct node to correct your swatches

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In Maya, Vray Tags gamma correct, linear workflow, scripts
1 Comment

Vray for Maya Linear Workflow quick settings

November 4, 2014

Linear workflow theory has been covered extensively pretty much anywhere on the internet.  The purpose of this guide is to lay out the basic linear workflow settings for Vray to get started without the need to get too deep into the theory

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In Maya, Vray Tags linear workflow
2 Comments

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TAGS

  • maya 2015
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  • linear workflow
  • maya
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  • keep faces together
  • Maya
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  • gamma correct
 

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When you tend to do the same repetetive tasks multiple times a day, creating a scripting solution that shaves even a second off of your task can add up quickly over time, let alone help to curb the mental insanity that is working with 3D.  So here are a few scripts I use every day to speed up my workflows when dealing with cameras, which is constantly.

 

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Neon Junkyard is the online portolio and VFX blog of Drew Parks, 3D Artist/Technical Director

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