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NEON JUNKYARDS | Freelance Houdini Artist | Chicago, IL

  • | Commercial |
  • | Design |
  • | Showreel |
  • | Blog |
  • | About |

My collection of personal directorial Houdini design and animation work for both personal and professional projects

Responsible for all aspects

 

So haven't posted anything in a while, largely as a result from starting a new career in AI research which tends to be sort of...time consuming...anyway tons of new work forthcoming, gotta burn through the backcatalogue first
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#houdinifx #sidefx #ho
Procedural buildings in Houdini part 2 - Special Edition Dusk Collectors Item 
As with most things I make in Houdini, I set off a hundred versions over the weekend and pick the lucky winners 
The rest get a charitable incineration, and the game begin
Detail shot of my previous post

All procedurally generated, all Houdini, all the time . . . . .
Made in #houdinifx #sidefx #houdini #3d #vfx #cg #redshift #city #cities #motiongraphics #inspiration #adobe #art #design #digitalart #awesome_surreal #
New Houdini city work 
Went pretty far off the deep end on this one, didnt think I would ever make it out.

Everything here is all procedurally generated in Houdini, from scratch (minus the trees and cars, no one has time for that). Theres I think 75
If you happened to be alone on Valentine's Day, here is something that might cheer you up. 
If you are single, and you meet another person who is single, you will always have 1 thing in common. 
Every relationship that either one of you has ever been
Sneak peek of my procedural highway system I have been developing in 3D 
Gonna be chock full of features everyone loves, like red light cameras, endless toll booth lines, road construction that lasts multiple presidencies, you name it

End goal is to
First new artwork of 2019 
New year, fresh start, clean underwear, empty dishwasher, tidy apartment, self-denial gym membership, misguided political facebook posts, sporadic mental lapse in commitment, increased apathy, accelerated downward spiral, c
Houdini generative design part 3 
The last of this series, and the last of their kind. Until, you know. I make more 
Made in #houdini
#3d #motion #vfx #cg #adobe #conceptart #creativecloud #redshift #motiongraphics #fractal #symmetry #spyrograph #in
Houdini (de)generative design part 2 
Wouldn't it be great if life was like whose line is it anyway, where the rules are made up and the points dont matter. And we could all run around being terrible at soccer getting participants awards again like w
And now for something completely different, part 1 
Made these the other night, took a fraction of the time that my work usually takes. Maybe I should have been doing this all along. Like my mom often tells me about other careers she'se heard of 
Mad
Procedural cities in Houdini part 0 
So I've been posting a lot of city work lately, this was the original pitch concept I did that was the basis for all of it 
Was made in an extreme rush from concept to full execution with all directorial feedback
Procedural cities in Houdini part 4 cont. 
Full HD version of Houdini night cities, a la my previous post.  All new versions, all new adventures, all new fun 
Made in #houdini 
#3d #motion #vfx #cg #redshift #city #cities #photography #urban #inspira
Procedural cities in Houdini part 4 
This has turned into a bit of a pet project for me, whenever I find time I keep adding complexity and new elements to this setup 
Future versions will include next-gen features such as a bus system that comes 4 at
Procedural cities in Houdini cont. 
Full, unadulterated HD cut versions of the houdini city renders I posted recently, with some small grade changes. 
Some are repeats, some are new. A brand-new (week old) hot dog to the first person to spot them all
Cities in Houdini, part 2 
Reasons why I love Houdini, even if it won't return my calls, is infinite proceduralism. 
Took a quick setup I made a while back and worked into a fully procedural city.  Ran off about a hundred versions autonomously overni

Neon Junkyard is the online portolio and VFX blog of Drew Parks, 3D Artist/Technical Director

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